Experience

tyler h.
TECHNICAL GAME DESIGNER

Experience

I’m Tyler, a Technical Game Designer with 15 years in games. I specialize in Level Design and World Building, with experience in Game Design, UX/UI and Systems. I excel using Unreal Engine, and have experience in others.

LET’S WORK TOGETHER

What are you working on?

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01 / CAREER TIMELINE

Career

01 / July 2025 – September 2026

Redly Games

Sr. Technical Designer
Redly Games logo over a mountainous landscape

Unannounced project

Unreal Engine 5Gameplay prototypingAI-tooling

Technical design on an unannounced Unreal 5 game, covering gameplay mechanics, world building, and procedural level generation.

  • Rapid Prototyping & Mechanic Design
  • Procedural/Deterministic Level Generator
  • Developed AI workflow patterns and assisted development of in-house generative tools
  • Technical Art for Gameplay, UI/UX
  • Assisted with In-game Artistic Direction
02 / Jan – May 2025

Independent Development

Solo developer
Tyler H — Independent Development, white lettering with pink accents on a dark background

Outlook: Not So Good

Unreal Engine 5Personal project

Developed an FPS strategy survival hybrid to deepen my Unreal Engine expertise, with the goal of self-publishing.

Redly approached me during development. I secured the role in May 2025 and took a break before joining in July.

View the project in the Lab ↗
03 / Aug 2023 – Dec 2024

Torn Banner Studios

Sr. Level Designer
No More Room in Hell 2

No More Room in Hell 2

Unreal Engine 5PC · Early Access

Designed levels and gameplay content for the PC Early Access launch.

  • Developed maps, areas, and points of interest from whitebox to final.
  • Designed gameplay objects, mission structure, and encounters.
  • Contributed level art and lighting passes.
  • Mentored developers on Unreal 4 and 5 workflows.
View on Steam ↗
04 / 2020 – 2023

The Beans Team

Lead Level Designer
The Beans Team

Unannounced project

Unreal Engine 5Team leadership

Managed Level Design team and contributed to Gameplay Design.

  • Prototyped Level Blockouts.
  • Prototyped Gameplay Mechanics.
  • Implemented Gameplay Features.
  • Assisted with AI Design & Implementation.
  • Assisted with Level Lighting and Visuals
05 / 2017 – 2020

Ubisoft Toronto

Expert Level Designer
Starlink: Battle for AtlasFar Cry 6

Starlink: Battle for Atlas / Far Cry 6

PC & consoleMission design

Expert Level Designer, delivered the Act Structure Content for Starlink: Battle for Atlas, and assisted with World Building and Generation in Snowdrop. Mission Design on Far Cry 6.

  • Implemented Starlink’s main campaign and Star Fox DLC.
  • Designed and scripted missions for Far Cry 6.
  • Built encounters and scripted world logic.
Starlink on Ubisoft ↗Far Cry 6 on Steam ↗
06 / 2016 – 2017

Blue Isle Studios

Technical Level Designer
Citadel: Forged with FireValley promotional artwork

Citadel: Forged with Fire / Valley

PC & consoleDesign & technical art

Gameplay Prototyping & Implementation + UX/UI Design and Flow on Citadel: Forged with Fire. Level Design & Visuals on Valley.

  • Citadel: Gameplay Prototyping & Implementation + UX/UI Design and Flow.
  • Valley: Level Design & Visuals, including particle systems, materials, and lighting.
  • Animated and scripted sequences.
Citadel on Steam ↗ Valley on Steam ↗
07 / 2013 – 2016

Uken Games

Technical Game Designer
Kings of PoolLoot Quest

Kings of Pool / Loot Quest

iOS & AndroidUX/UI

Technical Game Designer across two titles. Level Generation (Procedural) and Encounter Design for Loot Quest, UI/UX Design & Feature Implementation for Kings of Pool.

  • Designed and implemented UX/UI.
  • Developed game features from design through implementation.
Kings of Pool on the App Store ↗
08 / 2011 – 2013

Ganz

Level Designer
Amazing World · Frocket

Amazing World / Frocket

Browser & mobileLevel design

Worked on browser and mobile games in my first studio role.

  • Designed levels and created assets.
  • Built worlds and prototyped gameplay.
GAMES, TOOLS & EXPERIMENTSVisit the LabExplore what I’m building.
Tyler H.
02 / ABOUT

Tyler H.

Thanks for reading! I joined the games industry in 2011 after serving in the Canadian forces. I have a passion for building things, and have primarily spent my time as a Level or Technical Game Designer. I have experience building out worlds, missions or spaces for the player to explore and enjoy crafting beautiful spaces, and rewarding the players time. When I’m not building things, I’m usually hanging out with my dog learning new tricks or looking for neat things to capture with the camera.

Photography ↗

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