Lab

tyler h.
GAMES / TOOLS / INTERACTIVE / EXPERIMENTS

The Lab.

10 projects total

I like building, times are changing and speed is increasing, here are some of the projects I’ve been working on recently.

Variable Fighter prototype: a fighter jet flying above clouds with its flight and targeting HUD.
Game – Unreal 5Recently updated

Variable Fighter

In Active Development

Goal Lock on and fill the sky with missiles

Pre-production Protype, a game I’ve just always wanted to play. Stay Tuned!

About the project

Pre-production Protype, a game I’ve just always wanted to play. Stay Tuned!

Lightwave illustration: a bobcat photo split into a flat RAW before and a developed after, beside a develop panel with a histogram and Basic sliders.
Tool / Desktop App

Lightwave

In Active Development

Goal A non-destructive RAW photo editor for my own photography

A RAW Photo editor to replace Adobe Lightroom in my workflow.

Lightwave illustration: a bobcat photo split into a flat RAW before and a developed after, beside a develop panel with a histogram and Basic sliders.

Illustration built from one of my photos · not an app capture

About the project

Lightwave is a non-destructive RAW editor. The library imports thousands of RAW files in seconds, shows the camera’s embedded previews, and handles ratings, flags and colour labels from the keyboard. The develop module has the full set of panels, from white balance, tone and colour mixing to colour grading, detail, lens corrections, crop and film grain, with a live histogram, before and after, presets and virtual copies. Edits never touch the original file.

It reads the DNG camera profiles already installed with Lightroom, including Adobe Standard and Camera Matching, so colours match what I’m used to. Adobe’s baseline tone curve isn’t stored in those profiles, so I measured it from Lightroom’s own renders; against 379 held-out frames, Lightwave’s Adobe Standard render lands within 5.7 levels out of 255 on average.

How it’s built

Python with PySide6, LibRaw through rawpy for decoding, and NumPy and SciPy for an image pipeline that works in linear ProPhoto RGB at float precision. The pipeline has no Qt dependency, so it runs from scripts and tests as well as the app, and a SQLite catalog holds every edit.

1453 artwork: a knight and an army overlooking a river valley and a castle, beneath the gold 1453 title.
Game / Medieval Strategy

1453

Goal Foundational project to establish the systems for Project 1944

A Medieval Strategy/RPG with emergent, systemic and procedural gameplay.

About the project

Stay tuned

How it’s built

Built in Unreal Engine 5 with C++ and AI-assisted implementation.

Little Ship, Big Trip artwork: a ringed orange planet above a starfield and rocky landscape.
GameRecently updated

Little Ship, Big Trip

In Active Development

Goal A deep HTML5 roguelike built for mobile

Build a ship. Explore the universe.

Play the prototype

Build a ship and start an expedition. Closing this project resets the demo.

On phones, landscape gives the game more room.

About the project

Build a ship. Explore the universe. In active development.

Game / Browser

UpDog Games

In Active Development

Goal Learn the UpDogChallenge Rules and perfect your playstyle

Creating a Game so handlers can learn the UpDogChallenge Rules with no pressure, and perfect their playstyle. www.updogchallenge.com

About the project

Creating a Game so handlers can learn the UpDogChallenge Rules with no pressure, and perfect their playstyle.

www.updogchallenge.com ↗

Play UpDog games ↗
Workbench Projects view: four project columns, each with a recent-work timeline and a numbered list of next tasks.
Tool / Local Web App

Workbench

In Active Development

Goal Project tracking and AI agent management for multi-project workflows, built to run my own work

Local JIRA with Agents logging work & progress tracking towards goals. Designed to provide high level progress reports to manage multiple projects. Embeds Whiteboard design utilities into every project card for direct team/agent reference, as well as documentation and library/reference support. Triages project issues and records project media/milestones.

Workbench Projects view: four project columns, each with a recent-work timeline and a numbered list of next tasks.

The Projects view, showing four projects from this Lab

About the project

My local desk for managing projects and AI coding agents.

Shelved

Paused for now, kept on the shelf.

What’s Out There gameplay: pixel-art creatures building shelters around a workbench and campfire in a woodland clearing beside a pond.
Game / Colony Simulation

What’s Out There

Shelved

Goal Systems design for emergent creature and colony simulation

A colony sim where you shape the conditions, not the creatures, and watch a small society find its own way.

About the project

A colony simulation where creatures find their own way.

Media Grabber on a demo page: a download button over a video, a Saved mark on an image, and a progress panel listing three downloads.
Tool / Browser Extension

Media Grabber

Shelved

Goal A one-click browser plugin for snipping media for reference

One-click video and image saving for Chromium browsers. Local-only, private by design, and it never saves the same thing twice.

Media Grabber on a demo page: a download button over a video, a Saved mark on an image, and a progress panel listing three downloads.

The extension’s real in-page UI on a local demo page: hover button, ✓ Saved mark and progress panel

About the project

A private browser tool for saving reference images and videos.

HUMANITY — white wordmark with an orange bracketed H symbol.
Interactive Web / Data Storytelling

Humanity Project

Shelved

Goal Interactive website design

An interactive web and data storytelling project. Learning to use AI-assist.

Explore Humanity

Interactive website design. Scroll inside the preview to explore.

Open full screen for more room.

About the project

An interactive web and data storytelling project. Learning to use AI-assist.

Outlook: Not So Good — progress capture after Day 6
Game

Outlook: Not So Good

Shelved

Goal Hybrid strategy / shooter

A FPS Strategy Survival Hybrid, no ai assistance.

About the project

A shelved FPS, strategy and survival hybrid, no ai assistance.

Read the dev blog ↗

Anon Feedback

No name or email needed. What worked, what didn’t, or what would you change?

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