Torn Banner Studios (2023-2024) Sr. Level Designer
NMRIH2 (PC Early Access)
- Designed and Implemented Maps, Areas, and POIs.
- Designed and Implemented Gameplay Objects/Entities, Mission Structure Elements
- Improved workflow practices & mentored other developers with Unreal Engine
- Contributed to Level Art, Level Lighting.
- Early Access PC – UE4/UE5 – Link
The Beans Team (2020-2023) Lead Level Designer
- Managed Designers creating content for an announced project
- Worked with Lead Design & Direction to Prototype Levels & Game Mechanics
- Assisted with World Building (Art), and Narrative designs
- Assisted with AI/Encounter Design
- Established best practices for Blueprint Driven UE content
Ubisoft Toronto (2017-2020) Expert Level Designer
Far Cry 6 (PC/Console)
- Mission Design & Scripting
- Level Design & Scripting
- Link
Starlink: Battle for Atlas (PC/Console/Switch)
- Implementation of the Main Campaign
- Implementation of the Star Fox Campaign DLC
- Encounter Design & Scripting
- World Design, Building & Logic Scripting
- Link
Blue Isle Studios (2016-2017) Sr Level Designer
Citadel: Forged with Fire (PC/Console)
- Game Design, Prototype & Implementation
- UI/UX Design
- UI Implementation (UMG)
- Visual Effects
- World Building
- Link
Valley (PC/Console)
- Level Design & World Building
- Technical Art (Particle Systems, Materials, Lighting)
- Animated/Scripted Sequences
- Link
Uken Games (2013-2016) Sr Level Designer
Kings of Pool (iOS/Android)
- UX/UI Design & Implementation
- Game Design & Feature Implementation
- Link
Loot Quest (iOS/Android)
- Implementation of the Main Campaign
- Implementation of the Star Fox Campaign DLC
- Encounter Design & Scripting
- World Design, Building & Logic Scripting

Ganz (2011-2013) Level Designer
Amazing World (Browser)
- Level/Game Design
- Asset Creation & World Building
- Gameplay Prototyping
Frocket (iOS/Android)
- Level Design, Implemenation
- World Building, Level Art.
Highly Developed Software / Hard Skills
- Unreal Engine
- Games / Level / System Design
- Blender
- 3DS Max
- JIRA & Project Pipeline/Management
- Perforce / SvN
About Me

I graduated Vancouver Film School’s Game Design program in 2011, after serving in the Canadian Forces. I’ve worked on the several projects listed above, and found the most fun to be the ones working with Unreal.
Working in games has been a great career of constantly learning and employing new things. I enjoy problem solving and being forced to think outside the box.
To scratch the itch offline, I enjoy climbing, gardening, or learning how to take better photos (of my dog).







