The Power of PCG

I started this project in January with a goal of exploring possibilities in Unreal, slowly moving towards a high level idea I’ve had for a while. I decided to go wide and see what I could do on my own. The reality is Unreal is extremely powerful, and so are the tools.

Since my last update, I’ve explored Chaos Vehicles, Destruction & PCG in Unreal. I got caught in a couple of time sinks, some more useful than others. I realized I was going a little wide with my feature list, and a little too exploratory with Features and Plugins. Unreal is fun.

So, I’ve decided to select a few of the finer features from my net to create a much more focused project. I’m still sorting over a few of the technical dependencies and balancing some features. I look forward to providing a full picture through another update shortly. Below are some images from the last month or so.

Thanks for reading✌️️

Prototype Gameplay Media

Vehicles In Game
Optimizing Assets for PCG
Early Vehicle & Open World Feature Exploration (Bug City)
Vehicle Combat Exploration (A Glorious Rabbit Hole)

Previous Prototype Gameplay Media

FPS POI Exploration
FPS POI Exploration
Strategy Mode (RIP)

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